University of Staffordshire - Esports BA (Hons)

University of Staffordshire

Esports BA (Hons)

Get into the esports industry through this expansive and dynamic course that equips you with everything you need to succeed.

Our BA (Hons) Esports degree is unique as it combines the production side – digital media and broadcasting – with practical experience in business, marketing event management, and the theory-based community and cultural studies aspects of the industry.

It means you’ll have lots of transferable skills and knowledge, relevant to other careers as well as the esports world. You can choose to specialize in an area you’re interested in as you progress on the course through optional modules and flexible assessments.

You’ll be studying at an award-winning games university and will learn how to host small and large-scale tournaments, events, and productions for esports and how to adapt for clients external to our sector.

The course will teach you how to work across different platforms using industry-standard broadcast technology. You will also get to grips with how to market your events, use data analytics and thrive in roles such as community management, league ops, event management, production/broadcast, or marketing.

Develop a critical insight into issues facing the multi-million-pound global esports industry, including corporate social responsibility, regulation, emerging technologies, and the need for innovation to drive growth.

Our students get lots of opportunities to organize events, from varsity tournaments to charity fundraisers. They’ve also worked with the Alpine F1 team on their 'Community Cup' Series culminating in the final week being hosted at Alpine's Enstone factory! Every year, we also stage  ‘Campus Clash’ a friendly competition between year groups.

Although gaming skills are not taught on the BA, you’ll get to pursue your passion for playing games through extra-curricular activities. Some of our Esports teams have even been crowned champions. Opportunities include:

  • Taking part in UK and international varsity leagues like NUEL and NSE
  • Joining competitive societies featuring games such as League of Legends, Call of Duty, Valorant, Overwatch, and Super Smash Bros
  • Visiting esports events in the UK to network and get inspiration for your events

We’ve worked with industry professionals to ensure the course meets their needs and produces graduates with the exact skills they are looking for in applicants. Alongside completing live industry briefs and running your projects, you’ll look at how to freelance and market your skills to employers. There’s also an option of a placement year or study exchange with our partner institute in Finland.

Upon successful completion of the study, we will issue the following award: BA (Hons) Esports

Entry Requirements

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a

     

Career Prospects

During your time on the course we can help you tailor your portfolio towards your chosen career path. There are a wide variety of career opportunities within the esports industry:

  • Coach/analyst
  • Content creator
  • PR or marketing executive
  • Community or social media manager
  • Broadcast or production crew
  • Event manager
  • Agent
  • Organisation owner or manager

Course Details

The Esports Hub offers a comprehensive degree program for those interested in esports. The first year involves hands-on experience with various equipment, including cameras, studio lighting, vision mixers, audio solutions, and professional streaming equipment. Students learn about esports' uniqueness, passion, and marketing strategies. The second year includes optional modules to specialize in a specific field and plan a major project for an industry client. The third year focuses on the future of esports and critical issues, with time for a final-year project, such as a dissertation, production, or creative output. The program emphasizes student research, with projects exploring topics such as the impact of publicly listed esports teams and barriers to entry for minority groups. The course is taught by research-active staff with industry and academic experience in esports coaching, broadcasting, marketing, events, and business skills. The course is updated periodically to reflect developments in the discipline and aims to ensure all modules run as scheduled. If a module cannot be run, guidance is provided on selecting an alternative module.

Year 1

Contemporary Marketing Applications 20 credits
Digital Media Platforms 20 credits
Esports In Context 40 credits
Live Broadcast Technology 20 credits
Multidisciplinary Teamwork 20 credits

Year 2

Community Management 20 credits
Industry Professional Skills & Practice 20 credits
Live Production Workflows 40 credits
Optional Modules:
Business Law And Commercial Awareness 20 credits
Digital Content Creation 20 credits
Digital Marketing Strategy 20 credits
Esports Governance 20 credits
Innovation, Marketing And You 20 credits
Managing In A Digital World 20 credits
Media Production Skills 2 20 credits
Production Cultures 20 credits

Year 3

Analytics For Industry 20 credits
Corporate Social Responsibility 20 credits
Emerging Media & Technologies 20 credits
Final Year Project 40 credits
Global Esports 20 credits

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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