University of Staffordshire - Computer Games Design With Animation

University of Staffordshire

Computer Games Design With Animation

Learn how to create animated characters and immersive environments to give players exciting gaming experiences.

Our BSc (Hons) Computer Games Design with Animation degree combines technical and artistic skills, making you highly sought after within the industry. We’ll cover the three main types of games animation – motion capture, hand-keyed animation and technical animation – and will give you the chance to specialise.

You’ll devise 3D character models, get them to move around using body mechanics, and equip them with props, vehicles and weapons. Whether creating a desert, street, castle or spaceship as a backdrop, you’ll also master game environments.

And to ensure your real-time animation models actually work in a games engine, you will study games design and aspects of programming too.

As the largest games department in the UK, we have lots of industry contacts, including Flix Interactive, Sumo Digital, Cloud Imperium Games and animation experts Carse and Waterman. It means you’ll graduate work-ready, with connections and an impressive portfolio.

You’ll be following in the footsteps of our award-winning games students, including those who’ve landed jobs with top studios.

The course has been developed to meet the needs of the booming games industry. But the animation skills you learn will also be relevant to other fields, such as film and virtual production.

In your first year, you will cover game asset creation, design, game engine scripting and animation. Options in your second year range from cinematics for games designers through to prototyping 3D assets and the art of lighting. You’ll create handcrafted bespoke characters and gameplay experiences.

There is also a collaborative games module, which brings students together from across the department to make a game. And in your third year, you will develop your own project so you can put the skills you’ve learnt into action. You can then showcase this work to a panel of industry judges at our final-year show GradEX.

Our staff bring a wealth of expertise as games professionals and academics. It means you’ll receive practical advice and guidance that’s both relevant and up-to-date.

You’ll have access to industry-standard facilities as well. These include our high-tech Vicon motion capture studio and a specialist games centre featuring the Unreal games engine. We also have a VR and mixed reality lab, with green screens and wall projections.

Other facilities include hundreds of PCs and games development possibilities with Sony, Vive, Oculus and more.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design with Animation

Entry Requirements

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

Career Prospects

Computer Games Design with Animation graduates are highly sought after globally, with some working at Ubisoft as level designers and others on titles like The Division. These graduates can pursue specialist careers in motion capture technician, hand-keyed animator, and games animator. Their skills are also relevant to film and virtual production, as games engines are used in many films.

Course Details

The first year of the course introduces students to games design principles, games engines, 3D asset creation, and animation using industry-standard methods. In the second year, students can choose from various modules covering topics like environment modelling, character modelling, lighting, hand-keyed animation, hard-surface modelling, cinematics, and animations in a games engine. They will work collaboratively with fellow students to create a game product. In level 6, students will study advanced topics like visual effects in games engines and emergent tools. They will work with final year students to lead a collaborative effort with level 5 students to create a further game product. The course is informed by research and changes periodically to reflect discipline developments. If a module cannot be run, students will be advised and advised on selecting an alternative module.

Year 1

3D Game Props: Pipeline And Production 20 credits
Introduction To Asset Creation 20 credits
Introduction To Games Animation 20 credits
Introduction To Games Design 20 credits
Mechanics Prototyping 20 credits
Project Management For Games Design 20 credits

Year 2

Compulsory Modules:
Junior Collaborative Games Development 20 credits
Optional Modules:
3D Character Modelling For Games 20 credits
Advanced Realtime Technologies 20 credits
Art Of Lighting 20 credits
Cinematics For Games Designers 20 credits
Game Engines And Animation Systems 20 credits
Hand Keyed Animation 20 credits
Hard Surface 3D Vehicle Production 20 credits
Hard Surface 3D Weapon Production 20 credits
Modular 3D Game Environments 20 credits
Motion Capture And Animation 20 credits
Prototyping 3D Assets 20 credits

Year 3

Compulsory Modules:
Emergent Games Technologies 20 credits
Games Development Project 40 credits
Procedural Development And Vfx 20 credits
Senior Collaborative Games Development 20 credits
Optional Modules
Advanced Modelling Showcase 20 credits
Body Mechanics For Animators 20 credits

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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