University of Staffordshire - Computer Gameplay Design and Production BSc (Hons)

University of Staffordshire

Computer Gameplay Design and Production BSc (Hons)

If you enjoy the idea of creating exciting and experimental games, this degree may be for you. It's ideal if you want to work as a game designer.
This course was created with the role of a core games designer or gameplay designer in mind. You'll concentrate on scripting in game engines to help you take ideas from concept to playable prototype. You'll develop fun, exciting, and experimental concepts while exploring some of the fundamental ideas underlying modern games.
Our academics come from a variety of backgrounds, including fine art, game design, interactive media technology, simulation, and mathematical modeling, and they have worked in gaming at all levels.

Entry Requirements

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

Career Prospects

Computer Gameplay Design and Production graduates are recruited by both large and small companies, working on a range of platforms and games. We have alumni working in a variety of technical and games design and production roles for companies such as Auroch Digital, Rockstar Games, Sony, Codemasters, Rebellion, Creative Assembly, Ubisoft, Rare, SEGA and Frontier Developments.

Course Details

The Unreal Game Engine will be introduced to you during your first year. The practical work is supported by theory-based modules based on game design documentation, small-scale group work, and gameplay fundamentals. You'll also have the option of studying game narrative, the impact of video game realism, Unity scripting, or 3D modeling.

Year 1

Introduction To Asset Creation 20 credits
Introduction To Games Animation 20 credits
Introduction To Games Design 20 credits
Mechanics Prototyping 20 credits
Narrative Design For Games 20 credits

Year 2

Compulsory Modules
Experimental Games Production 20 credits
Junior Collaborative Games Development 20 credits
Systems Design For Games 20 credits
Optional Modules
2D Games Creation 20 credits
Advanced Realtime Technologies 20 credits
Arcade Games Development 20 credits
C# For Games Designers 20 credits
Cinematics For Games Designers 20 credits
Game History Theory And Culture 20 credits
Gameplay And Quest Design 20 credits
User Interface Design And Implementation 20 credits
Virtual Reality For Games Designers 20 credits

Year 3

Compulsory Moduels
Games Development Project 40 credits
Rapid Games Design 20 credits
Senior Collaborative Games Development 20 credits
Optional Mdouels
C++ For Game Designers 20 credits
Emergent Games Technologies 20 credits
Experimental Level Design 20 credits
Prototyping For Technical Designers 20 credits

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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