Middlesex University London

3D for Games and Film BA Honours

With the advent of real-time 3D technology, the Games and Film industries are becoming more closely intertwined than ever before. On this course you’ll learn the highly in-demand 3D skills required in this exciting area. With more than 2000 active games and film studios in the UK, has there ever been a better time to start your career as a 3D Artist?

Given the current digital content-boom, this course is designed to respond to emerging skills shortages within the 3D creative industries, with a dynamic curriculum informed by the latest industry trends.

BA 3D for Games and Film focusses on the cutting edge of Game and Film tech to prepare graduates for the future job opportunities in these creative industries.

This course provides a professional studio environment to prepare and empower you for the world of work as a creative practitioner with your own personal tool kit of skills, the confidence and the adaptability to take on a productive role in a team in a constantly developing industry landscape.

Why study BA 3D for Games and Film at Middlesex?

The course has been designed so you can align your studies with your passion in 3D for Games and Film and


graduate with a degree that represents your interests and skills.


The wide range of specialist training and projects in your final year will lead to a degree with one of the following titles:

  • BA 3D for Games and Film (Animation and Visual Effects)
  • BA 3D for Games and Film (Game Art)

You will gain a solid foundation in the 3D Fundamentals and will be challenged to explore a wide range of creative specialisms such as Virtual Production, Concept Art, Compositing, Environment Art, 3D Animation, Motion Capture and Character Art.

You'll perfect your skills in a live studio environment working on the latest industry standard software and techniques, mirroring exactly how 3D Artists work daily.

You will learn through discussions, demonstrations, seminars, presentations, and practical work, as well as intensive workshops combining individual and group work, as well as through a regular programme of industry guests. All of this supports you as you learn about contemporary 3D pipelines used in commercial games and film studios.

Our studio facilities are second to none. We have a professionally equipped Motion Capture studio and Green Screen room set up for Virtual Production, suites of digital workstations with latest industry-standard software, overclocked workstations, and a state-of-the-art 3D printing and scanning studio. Additionally, we have Editing Suites and a fully functional Music Recording Studio with a team of specialist technicians to guide you every step of the way.

Entry Requirements

A Levels




Access requirements

Overall pass: must include 45 credits at level 3, of which all 45 must be at Merit or higher


A combination of A-Level, BTEC and other accepted qualifications that total 112 UCAS Tariff points


6.5 (with minimum 6.0 in all components).

Career Prospects

This course provides students with a solid foundation in 3D Fundamentals and challenges them to explore various creative specialisms, including Virtual Production, Concept Art, Compositing, Environment Art, 3D Animation, Motion Capture, and Character Art. The course has strong industry links, with a regular program of industry guests. Past visiting lecturers include Paul Chung, 3D Animation Director at Dreamworks and Warner Bros., Kitty Taylor, Merlin Crossingham, David Surman, Alex Robinson and Danny Boyle, David Surman, Alex Robinson and Danny Boyle, Vincent Aupetit, and talent scouts and recruiters from major game and film studios. Students can also attend industry networking events like EGX Rezzed and Vertex Conference.

Course Details

The 3D for Games and Film BA program offers a comprehensive curriculum focused on applied creativity and cutting-edge technology. The subjects covered include concept creation, animation fundamentals, 3D asset creation, virtual environments, virtual sets, motion capture and virtual production, studio practices, and industry workflows. Through lectures, workshops, and personal studies, students will develop employable skills in 3D asset creation, hand-keyed animation, motion capture, virtual production, visual effects, project management, and specialist skills for their chosen career. The program is taught in a hands-on "studio" style, with training and instruction in the morning and workshop activities in the afternoon. Daily reviews of students' achievements provide immediate feedback, similar to the daily reviews used in the industry. Assessment is 100% by coursework, with students completing two or three assignments in each module and following a brief to produce a practical outcome. This approach ensures that academic writing is directly relevant to the art work created, making it a valuable addition to any creative professional.

Year 1

Visual Communication (30 credits)
Digital Image Making (30 credits)
CG Pipeline and Production (30 credits)
Movement in Three Dimensions (30 credits)

Year 2

Worldbuilding (30 credits)
Asset Creation (30 credits)
Cinematics (30 credits)
Kinesthetics (30 credits)

Year 3

Research and Solutions (30 credits)
Portfolio (30 credits)
Major Project: Pre-production (30 credits)
Major Project: Production (30 credits)

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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