Kingston University London - Computer Animation MA

Kingston University London

Computer Animation MA

The course is project-based; each module aims to equip students with a robust portfolio with which to enter the creative industries.

You will learn clean modeling techniques, and principles of animation, lighting, shading, texturing, rigging, rendering, and compositing.

You will collaborate in a studio environment as part of a team with students from other digital media courses.

Industry-standard production techniques and tools will simulate a professional environment. Work placements, internships, and mentoring will prepare you for your future career.

Reasons to choose Kingston University

  • Kingston University is an active member of The Independent Game Developers' Association (TIGA) and the British Interactive Media Association (BIMA).
  • Access to the latest industry-standard software, such as Autodesk Maya & Mudbox, Pixologic Zbrush, Substance, 3DPainter & Designer, Nuke, Mari, Adobe Suite, etc.  
  • You will use facilities with high-spec workstations, including brand-new Wacom Cintiq Pro 24" HD tablets. Students also have access to a digital media studio, motion capture suite, and kits including Rokoko MoCap suits.

Entry Requirements

  • A 2:2 or above honours degree or equivalent qualification in animation or a related subject.


     overall score of 6.5, with no element below 6.0

Career Prospects

Career opportunities after completing Computer Animation MA

  • 2D Animator. 2D animators use character expression and movement to create static images which are then played in rapid succession.
  • 3D Animator.
  • Character Rigger.
  • Character Animator.
  • Creature Animator.
  • Previs Animator.
  • Storyboard Artist.
  • Layout Artist.

Course Details

3D animation:


you will learn the principles of animation, body mechanics, and character performance, scene setup, and performance. You will study the fundamental ideas of creating believable and appealing animation. You will participate in motion capture sessions with our new Rokoko Mocap kit and progress with formative animation exercises to connect concept and practical application via Autodesk Maya software.

Digital sculpting and 3D modelling:


You will explore a range of concepts, techniques, and tools for creating organic, hard-surface models and sculpts. These disciplines will be informed by underlying design concepts, as well as by reference collection, and an appreciation of anatomy and visual narrative.

UV mapping, shading and texturing: You will learn the inner workings of producing complex shading networks and creating photo-real surfaces with multi-layered, PBR practices.

Character rigging: You will bring your character model to life with the technical skill sets and tools of 3D rigging.

Lighting and rendering: You will capture your 3D creations in the best light by applying cinematic lighting approaches to your CGI scenes to help to convey story and mood. You will learn the tricks of the trade to balancing render speed and quality for producing eye-catching renders.


Digital Studio Practice
Character Animation for Film and Games
Digital Media Final Project
3D Creation Pipeline for Film and Games
Perfecting the Look
Professional Placement

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

Are you ready to start building your future?

Contact our admission counseller and get a free consultation.