Coventry University - Virtual and Augmented Reality MA

Coventry University

Virtual and Augmented Reality MA

This course aims to help develop the creative, critical and technical skills required for practitioners to develop, craft, perform, co-create and share immersive arts experiences.

The course will explore the use of a range of immersive techniques and technologies in contemporary creative practice including but not limited to:

  • Headset Technologies: Virtual Reality (VR) / Augmented Reality (AR) / Mixed Reality (MR)
  • Narrative Forms: Interactive Storytelling / Hypertext / Choose your own adventure
  • Play: Role Playing Games / Escape Rooms / Street Games
  • Performance: Immersive Theatre / Performance Capture / Digital Dance
  • Leisure: Theme parks / Outdoor and “Secret” Cinema / Heritage Settings
  • Sonic experiences: Multichannel Audio / ASMR / Spatial Composition
  • Site-responsive Working: Projection Mapping / Real-time Mobile Technologies / 5G and IoT4

Entry Requirements

Applicants to this Master’s degree should normally possess a good honours degree (2:1 or equivalent) in a relevant subject. If the degree is in an unrelated subject, applicants need to demonstrate appropriate industry knowledge and experience in their application documentation.

Each applicant will be required to include a short statement regarding their interest in studying on the Virtual and Augmented Reality MA course at Coventry University (300-500 words) and are invited to include a link to an online portfolio in order that the course team can get to know their practice. All applicants will be offered a videoconferencing conversation as part of the application where they will have the opportunity to meet with a member of the course team and ask questions about the programme of study.

Career Prospects

Upon successful completion of the course, you will be equipped with:

  • The creative critical skills to successfully realise a range of multisensory, interactive and immersive artistic products.
  • You will have worked independently and collaboratively to produce work in a range of professional contexts, including working to live briefs developed in partnership with industry.
  • Graduates will have developed key transferable skills that enable them to operate at the forefront of the emerging immersive sector.
  • Some may choose to progress into technical roles, but the course also supports those interested in developing agile skills as writers, performers, directors, producers, designers and facilitators of immersive work.
  • Most importantly, the course will emphasise the interdisciplinary nature of immersive ways of working and the sector’s demand for flexible, ambitious, dynamic and self-aware practitioners.

Course Details

The course will take a broad interdisciplinary interpretation of what we mean by immersive practices. Rather than focusing solely on headset immersive technologies, students will work across disciplines, producing hybridised postdigital work that challenges the conventions of media disciplines and encourages students to operate at the forefront of the rapidly expanding immersive sector.

The course builds upon extensive faculty expertise in the research and practice of immersive forms including performance / motion capture and networked performance; spatial, 360 and volumetric filmmaking; interactive media arts, installation, projection and site-specific working; immersive sound design and multichannel music composition; animation and games art; and play and games design. It is designed to prepare you for working at the forefront of the rapidly evolving, emergent immersive creative industries. You will build upon your prior experience and/or learning in creative practice.

Year 1

Immersive Spaces
Research Methods
Entrepreneurial Practice
Collaborative Social Challenge Project
Immersive Technologies
Final Major Project (Research and Planning)
Collaborative Community Project
Immersive Play
Final Major Project (Production and Sharing)
Collaborative Enterprise Project

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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