Coventry University - MA Immersive and Virtual Media

Coventry University

MA Immersive and Virtual Media

Immersive and Virtual Media MA aims to develop the creative, critical and technical skills required for practitioners to develop, craft, perform, co-create and share immersive arts experiences.

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You will gain practical experience, creating and sharing immersive works across a broad range of mixed-reality technologies, including Virtual Reality (VR) and Augmented Reality (AR). The course takes a broad interdisciplinary interpretation of what we mean by immersive practices, including performance capture and networked performance, spatial and volumetric filmmaking, installation, projection and site-specific working, immersive sound design and music composition, animation, play and games design.

Entry Requirements

Prior learning or work experience in Media, Arts or Performance sectors is recommended.

Students whose first language is not English must demonstrate proficiency in the English language equivalent to IELTS 6.5.

Career Prospects

Demand for graduates with skills and experience in immersive experience production is present and growing across the creative industries and students may seek employment in the screen industries and also across wider areas of the immersive economy, including but not limited to, GLAM (galleries, libraries, archives and museums), games, architecture, manufacturing and engineering, tourism, education and training, and healthcare.

Course Details

The MA Immersive and Virtual Media course has been designed to prepare you for working at the forefront of the rapidly evolving, emergent immersive creative industries. You will build upon your prior experience and/or learning in creative practice. Plus, you will consider how technical and non-technical means of immersive practice might enable you to create work that encourages more emotionally rich practices of participation, adopts increasingly dynamic and interactive modes of storytelling, and traverses a progressively hybrid post-digital range of creative forms.

The course will explore the use of a range of immersive techniques and technologies in contemporary creative practice including but not limited to:

  • Headset Technologies: Virtual Reality (VR) / Augmented Reality (AR) / Mixed Reality (MR) .
  • Narrative Forms: Interactive Storytelling / Hypertext / Choose your own adventure
  • Play: Role Playing Games / Escape Rooms / Street Games
  • Performance: Immersive Theatre / Performance Capture / Digital Dance
  • Leisure: Theme parks / Outdoor and “Secret” Cinema / Heritage Settings
  • Sonic experiences: Multichannel Audio / ASMR / Spatial Composition
  • Site-responsive Working: Projection Mapping / Real-time Mobile Technologies / 5G and IoT

Semester 1

Immersive bodies
Research methods
Transnational professional development
Collaborative community project

Semester 2

Immersive play
Final project (research and planning)
Collaborative enterprise project

Semester 3

Immersive spaces
Final project (production and sharing)
Collaborative social challenge project

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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