Canterbury Christ Church University

Games Design with Foundation Year

Games Design teaches you the key technical and creative skills needed to produce indie videogames for computer, mobile and console.

You’ll gain an in-depth knowledge of games-design tools (such as GameMaker Studio, Unreal Engine, and Ren'Py), design and development processes, aesthetics, and the relationships between industry, players and designers.

The foundation year will help you take your first step into higher education, broadening your industry knowledge and enabling you to progress to an undergraduate degree. It aims to help you develop a strong foundation of game design, alongside academic and transferable skills, to ensure you get the most out of your degree-level studies.

The course is taught in the Daphne Oram building, our exciting new Creative Arts facility, where you’ll have access to industry-standard software to produce a range of games.

Entry Requirements

Applicants should normally have 32 UCAS Tariff points. We will also welcome applications from students with few or no formal Level 3 qualifications who wish to return to education and applicants may be asked to attend an interview.

You do not need to have significant prior knowledge of arts and humanities related subjects but should be motivated to study the subject.

For more information on the IELTS (International English language Testing System)

Career Prospects

Games are a vital component of modern society. We play console and computer games to relax at home, mobile phone games and apps to fill the time during our daily commutes, and tabletop and card games at social gatherings.

Course Details

You'll typically be taught through a combination of technical and creative workshops, lectures, interactive seminars, individual tutorials, demonstrations, and exercises, though the balance between these elements will vary depending on the specific module content (such as the different balance between theory and practical delivery in a module).

This varied approach is designed to support you with learning how to use and apply software, but also to think about games design as a creative and commercial practice. There are times when working on projects is beneficial, and other times where listening to presentations from games designers and researchers will support your growing skills. You'll be asked to apply the skills you have acquired, generally in the form of a practical project (a game, a prototype, a demonstration, a presentation, written evaluation, or occasional essay). These become increasingly complex as the course progresses and your confidence and expertise increase. In addition, you'll be surrounded by a community of games makers, researchers, and players, and other creative practitioners. The expectation is that as a games design student you will actively seek out collaboration and input from staff and peers, and in doing so improve your work and contribute to the games design community.

Year 1

Games Design Fundamentals
Creative Career 1
Introduction to Game Studies
Art, Audio and Story for Games
Games Development Project I

Year 2

Creative Career 2
Games and Players
Games Development Project 2
Game Arts
2D Computer Graphics
Global Experience in Media, Art and Design

Year 3

Final Major Project: Pre-Production
Creative Career 3
Mixed Media Dissertation: Games and Culture
Final Major Project: Development and Iteration
Final Major Project: Release and Evaluation

Foundation year
Life and Study
Understanding Arts and Humanities
Being Human
Foundation Introduction to Media, Art and Design
Ways of Seeing
Foundation Media and Visual Communications

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

Are you ready to start building your future?

Contact our admission counseller and get a free consultation.