You'll typically be taught through a combination of technical and creative workshops, lectures, interactive seminars, individual tutorials, demonstrations, and exercises, though the balance between these elements will vary depending on the specific module content (such as the different balance between theory and practical delivery in a module).
This varied approach is designed to support you with learning how to use and apply software, but also to think about games design as a creative and commercial practice. There are times when working on projects is beneficial, and other times where listening to presentations from games designers and researchers will support your growing skills. You'll be asked to apply the skills you have acquired, generally in the form of a practical project (a game, a prototype, a demonstration, a presentation, written evaluation, or occasional essay). These become increasingly complex as the course progresses and your confidence and expertise increase. In addition, you'll be surrounded by a community of games makers, researchers, and players, and other creative practitioners. The expectation is that as a games design student you will actively seek out collaboration and input from staff and peers, and in doing so improve your work and contribute to the games design community.