Bournemouth University - BSc (Hons) Games Software Engineering (with Foundation Year option)

Bournemouth University

BSc (Hons) Games Software Engineering (with Foundation Year option)

Apply programming techniques to the creation of modern games while expanding your knowledge of artificial intelligence, physics, game engines, and graphics programming. A strong emphasis on specialist units will provide you with a broad range of software engineering skills that can be applied in the context of game programming. Professional practitioners, expert academics, and regular guest lectures from industry leaders educate students. Taught in dedicated facilities with the most up-to-date industry-standard software for game development. Possibility to apply your knowledge by participating in a 4-week work placement (as part of the 3-year course) or a 30-week placement (as part of the 4-year course). We maintain regular contact with game developers from the United Kingdom and around the world, including Unity, Jagex, King, Sports Interactive, Creative Assembly, Climax Studios, and others.

Course accreditations

This course is industry-recognized by TIGA, the trade association representing the video games industry, and carries the TIGA quality mark which indicates courses produce the very best industry-ready graduates. The course affords students excellent opportunities for cross-disciplinary collaborations, which is highly valued within the game development industry.

Entry Requirements

  • GCSE English Language or English Literature and Mathematics grade 4 (or grade C in the old grading system). We also accept iGCSEs, Key Skills Functional Skills, and other qualifications at Level 2 of the National Qualifications Framework
  • 104–120 UCAS tariff points from a minimum of two A-levels.
  • 104–120 UCAS tariff points from a minimum of two Higher Level certificates.
  • IELTS (Academic) 6.0 with a minimum of 5.5 in each component, or equivalent.

Career Prospects

The computer games industry is expanding at a rapid pace. This course will assist you in developing all of the skills required to enter this fast-paced and exciting industry.
We have connections with game companies locally, nationally, and internationally, allowing you to network before graduating. 91% of our students are employed or pursuing further education within fifteen months of completing the course.

Previous graduates from similar courses have gone on to work for a variety of well-known studios and developers. This includes the following:

  • Microsoft Rare
  • Rockstar Games
  • Microsoft Lionhead
  • Jagex
  • Curve Digital
  • Amuzo
  • Born Ready Games
  • Dovetail Games
  • Goodgame Studios
  • Ticktock Games
  • Creative Assembly
  • SEGA
  • Hardlight
  • Gameloft
  • CoolGames
  • Marmalade
  • Automaton
  • NaturalMotion

Course Details

On this course you will be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry. We have an industrial advisory panel who offer guidance on course content. They regularly host guest talks and Q&A sessions for our students.

Technology Foundation Year

Core units
Academic Study Skills for Engineering and Technology
Introduction to Computers
Mathematics for Engineering
Introduction to Information Systems Analysis
Introduction to Programming
Foundation Year Engineering and Technology Project

Creative Industries Foundation Year

Core units
Art & Design in Creative Industries
Algorithmic Thinking
Digital Tools
Study Skills for Creative Industries
Foundation Project

Year 1

Core units
Games Design Principles
Introduction to Programming
Digital Technologies
Mathematics for Computer Graphics
Object Oriented Games Programming
Game Development Pipeline

Year 2

Core units
3D Graphics Programming
Physics for Games
Programming for Interaction
Game Studio Project
AI Game Programming
Game Audio Techniques

Final Year

Core units
Individual Project
Graphics & Computational Programming
Game Engine Programming
Innovation, Enterprise & Business Development

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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