Birmingham City University - VIDEO GAME DEVELOPMENT - BSC (HONS)

Birmingham City University

VIDEO GAME DEVELOPMENT - BSC (HONS)

Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment, whether that be locally, nationally or globally.

Our BSc (Hons) Video Game Development course responds to this growing and innovative sector by developing skilled, team-orientated, reflexive graduate professionals ready to succeed in the sector. On the course you will learn the most important programming languages for game development, as well as industry-standard game development tools such as Unity and Unreal.

This accelerated two-year course gives you a guaranteed video game development placement in our in-house studio, taking place over the summer term of the course. The work-place simulation approach of our department (School of Games, Film and Animation) has been championed by the influential 2009 Livingstone, Hope Next Gen Report which cited us as a national best practice example for developing new talent.

WHAT'S COVERED IN THIS COURSE?

Developing you as a professional developer

The course covers core programming languages and video game development tools, as well as contemporary agile software development techniques to make you a competent and adaptable programmer, capable of finding employment in the sector or preparing you for further academic study.

The course starts with introducing you to computer programming by teaching you the most valuable langue for developing interaction online, JavaScript. You’ll then be introduced to C# and object-oriented software, and will be given a range of interactive products to develop using both languages. As you move into your second year of study, you’ll concentrate on the most powerful and efficient language for game development, such as C++

Your first position in the video game industry

Building upon your core language and software development skills, in the first year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry standard game development tools such as Unity and Unreal.

These summer projects have in the past been mentored and supported by external partners including Red Bee Media, FreeStyleGames and Codemasters. The work students produce during these summer placements can act as excellent portfolio pieces, which demonstrate their ability as both a professional artist and effective team member.

Putting you in control of your final project

Throughout the two years you will be provided with a structured programme of learning, in line with your chosen specialism of video game development. The course culminates with a project you define yourself which uses a specific programming language and technology you have learned on the course, such as JavaScript, C#, C++, Three.js, SFML, Unity and Unreal.

You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.

Best of class facilities and staff

Teaching takes place in a modern production studio based in Birmingham city centre, where you’ll be provided with studio space to complete your projects.

You will be taught by staff with significant experience in the video game development industry, having worked with game developers including Psygnosis, Rage Software, Codemasters, FreeStyleGames and EA Games.

Real experience

By the time you graduate, a whole year before most students, you’ll have two years of tangible games development studio experience under your belt, ready to launch your dream career as a games developer.

 

Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills, and experience.

Entry Requirements

Essential Requirements: 

  • 120 UCAS points

GCSE: 

  • GCSE English Language at grade C/4 or above
  • GCSE Maths at grade C/4 or above
  • Must have been achieved at the point of enrolment

IELTS: 

  • 6.0 overall with no less than 5.5 in each band.

Career Prospects

The School of Games, Film and Animation offers courses based on workplace simulation and industry-standard work, preparing students for professional roles. The Graduate+ programme offers broader tools to enhance employment options through careers development, employability activities, volunteering, and part-time work experience. Upon graduation, students complete a final major project, potentially leading to direct contact with a client. The University's Careers Service provides support services for CV review, career planning, interview preparation, portfolio development, networking, and advice on self-employment and entrepreneurship. During the summer term of their first year, students have the opportunity to work in a video game development team as part of the in-house placement element. Previous projects include a 'Doctor Who' interactive comic book project with BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Wellcome Trust, and Xtreme Drone Racing with Sony PlayStation First.

Course Details

The course covers core programming languages and video game development tools, as well as contemporary agile software development techniques to make you a competent and adaptable programmer, capable of finding employment in the sector or preparing you for further academic study.

The course starts with introducing you to computer programming by teaching you the most valuable langue for developing interaction online, JavaScript. You’ll then be introduced to C# and object-oriented software, and will be given a range of interactive products to develop using both languages. As you move into your second year of study, you’ll concentrate on the most powerful and efficient language for game development, such as C++.

Year One

CORE modules (totalling 160 credits):
Computer Science and Web Technologies Primer 20 credits
Object-Oriented Programming 40 credits
3D Graphics Primer 20 credits
Theory and Practice using Physics Engines 40 credits
Collaborative Project 40 credits
OPTIONAL modules.
Interactive Entertainment, Development and Implementation 20 credits
Narrative Entertainment Script and Production 20 credits

Year Two

CORE modules (totalling 180 credits):
High Performance Programming Languages 20 credits
Application of High Performance Libraries 40 credits
Development using High Performance Engines 20 credits
Professional Practice 40 credits
Major Project 20 credits

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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