Birmingham City University - DIGITAL ANIMATION - BA (HONS)

Birmingham City University

DIGITAL ANIMATION - BA (HONS)

This cutting-edge BA program will develop your skills across Digital Animation practice conventions. You will be taught by established practitioners, who will provide their knowledge of 2D and 3D animation disciplines.

The course is part of Birmingham City University’s Film suite, designed to develop graduates with knowledge of the theory, practice, and industry trends that will enable them to succeed in a rapidly changing industry environment.

WHAT'S COVERED IN THIS COURSE?

The course will help you establish the core art fundamentals, such as anatomy, gesture, pose, weight distribution, perspective, and composition, and an understanding of how they underpin digital animation practice. You will also learn about the 12 principles of animation required to create engaging animation performance, whether you choose a Film/Television or Games/Interactive pathway. The course will introduce you to industry-standard project management and pipeline methodologies that mirror industry production procedures.

Depending upon the route you choose to take on the course (Film/TV or Game/Interactive) you will produce a range of assessed material including but not exclusive to:

  • Storyboards & story-reels
  • Animation foundation exercises
  • Performance animations
  • Specialist portfolios and showreels
  • Short films, made collaboratively, demonstrating animation principles and pipelines
  • Game animation sets, demonstrated within the Unity and Unreal game engines

A key focus of this course is developing performance within character animation. You will develop acting techniques that will promote the development of your inner actor to project performance through your characters. You will also develop an understating of and demonstrate visual storytelling, with ‘show don’t tell’ philosophies.

While theoretical and practice-based considerations of animation techniques and principles remain a central focus of the award, the course also provides shared modules within the School’s film and games courses, offering wider collaborative opportunities which help provide core skills relevant to the industry.

Entry Requirements

Essential Requirements: 

  • 112 UCAS tariff points from A/AS Level with a minimum of 2 A Levels.

IELTS: 

  • 6.0 overall with no less than 5.5 in each band.

Career Prospects

You will learn of range of skills which will be key to enhancing your future employability.

Specifically, you will learn to:

  • Develop your own practice within a professional context that would enable future employment options in the Animation industry.
  • Identify the relationship of theory to practice and effectively demonstrating it through your work.
  • Produce animation shorts, effective animation pipeline to a professional standard.
  • Work independently and collaboratively.
  • Be a self-motivated, organised and independent effective learner.
  • Be confident in showcasing your work for critique and highly reflective of your processes.

Course Details

The course consists of lectures, seminars, and practice-based workshops to develop core Art and Animation principles, working on short films and establishing practical and theoretical skills in Digital Animation production. In the second year, students will focus on character development, exploring specialisms in 2D or 3D Animation production, and collaborating with GFA and BICA courses. They will also develop acting skills for animation, capturing and projecting performance. The Professional Practice modules will help students consolidate their theory and practice, enabling them to create a high-quality body of work for the Animation industry and their future career.

Year One

Art Theory & Practice 20 credits
Film Primer 20 credits
2D Animation Principles & Production 20 credits
3D Modelling & Practice 20 credits
3D Animation Production 40 credits

Year Two

Core Modules
Character Concept 20 credits
Character Production 40 credits
Performance Practice 40 credits
Optional Modules
Collaborative Practice 20 credits
Work Placement 20 credits
Live Project 20 credits

Year Three

Animation Pipelines 20 credits
Professional Portfolio 40 credits
Major Project 60 credits

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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