Birmingham City University - COMPUTER GAMES TECHNOLOGY - BSC (HONS)

Birmingham City University

COMPUTER GAMES TECHNOLOGY - BSC (HONS)

BSc (Hons) Computer Games Technology is a course that focusses on the technical expertise required to develop computer games. The core modules deep-dive into 2D and 3D graphics rendering, physics, artificial intelligence and human-computer interaction required for the development of high-end computer games platforms. The course will also involve working in small and large multi-disciplinary (creative and technical) teams for the development of computer games.

While studying your computer games degree, you will use our state-of-the-art computer games technology lab, which is kitted with high-performance PCs with dual monitors and cutting edge GPUs, Sony PlayStation, Nintendo Switch and XBox development kits, as well as a variety of industry standard software.

Our collaborations with Microsoft, Unity and Sony, coupled with our state-of-the-art technology will help you develop the skills you need to be successful in the games industry and beyond.

This course aims to develop critical, current, analytical and agile graduates, who:

  • produce computer games in a legal and ethical manner;
  • have a diverse understanding of the key issues that exist in games development;
  • combine the critical faculties that derive from a traditional academic degree with the professional skills and flexibility needed to get the best jobs in the games development industry;
  • can manage their own personal development and lifelong learning;
  • are equipped to be familiar with a variety of contemporary industry tools and agile enough to respond to new technologies and consumer trends.

What's covered in the course?

On the course, you will learn a range of technical and professional skills, including understanding fundamentals and advanced coding practices, graphics programming, network communications and artificial intelligence. You will work independently and in teams, as well as develop strong written and oral communication skills.

The course philosophy highlights the importance of going beyond your studies – therefore, we encourage you to participate in many extracurricular activities. As we are located in the heart of Birmingham city centre, we are close to many independent game studios, who host events throughout the year. We also regularly participate in international game development competitions such as Global Game Jam and Microsoft’s Imagine Cup, all of which give you the opportunity to showcase your talent on a wider stage, and network with others in the industry.

You will not only learn about mainstream and traditional video game development, but also explore allied and emerging disciplines such as serious and educational game development, augmented and virtual reality, as well as simulations. You’ll have the opportunity to execute a 30-week work placement in the industry, which you can complete at home or overseas. The experience allows you to place the specialist knowledge and skills acquired on the course in a real world working context.

The experience will allow you to create a network of professional contacts, and build your CV, both of which are essential for entering the job market. Upon graduation, you could progress into a range of careers in the game industry, for example game or graphics programmer, tools programmer or QA tester in either larger companies or independent studios. You will also have the skills to enable you to work in allied disciplines such as a serious or educational game developer. Alternatively, you could work in more traditional computing or software engineering roles, start your own company or progress into further education.

Entry Requirements

Essential Requirements: 

  • 112 UCAS tariff points from A/AS Level

GCSE:

  • GCSE English language and mathematics at grade C/4 or above
  • Equivalent level 2 qualifications can be accepted - please see UCAS for a list of acceptable Maths and English equivalents considered in lieu of GCSE
  • Must have been achieved at the point of enrolment

IELTS: 

  • 6.0 overall with a 5.5 minimum in all bands

Career Prospects

You have the option to undertake an assessed sandwich year between your second and third year, which will provide you with valuable work experience and give you the real-life skills you need. It may not always be possible to get a placement in the game industry, so we actively encourage you to broaden your interests to allied sectors, for example software development companies. We also encourage you to gain relevant work experience by taking on short-term internships with local companies.

The second-year Interdisciplinary Project and Industry Project and Practice modules, as well as the third-year Consultancy and IT module, are all devised to promote employability. These modules give you the opportunity to work on live projects, working across disciplines where you use games to help solve problems in other fields which are not normally associated with games. These modules also encourage you to develop your skills and learn how to commercialise your own game ideas.

Course Details

On the course, you will learn a range of technical and professional skills, including understanding fundamentals and advanced coding practices, graphics programming, network communications and artificial intelligence. You will work independently and in teams, as well as develop strong written and oral communication skills.

The course philosophy highlights the importance of going beyond your studies – therefore, we encourage you to participate in many extracurricular activities. As we are located in the heart of Birmingham city centre, we are close to many independent game studios, who host events throughout the year. We also regularly participate in international game development competitions such as Global Game Jam and Microsoft’s Imagine Cup, all of which give you the opportunity to showcase your talent on a wider stage, and network with others in the industry.

Year One

CORE modules (totalling 120 credits):
2D Game Programming 20 credits
3D Game Programming 20 credits
Data Structures and Algorithms 20 credits
Modelling 20 credits
Game Asset Pipeline 20 credits
Professional Practice for Game Development 20 credits

Year Two

CORE modules (totalling 120 credits):
Collaborative Practice 20 credits
Game Studio Production​ 20 credits
Computer Graphics 20 credits
Web Game Development 20 credits
C++ Programming for Games 20 credits
Game Engine Architecture 20 credits

Final Year

CORE modules (totalling 120 credits):
Individual Project 40 credits
Artificial Intelligence for Games 20 credits
Mobile Game Development 20 credits
Console Game Development​ 20 credits
Game Audio 20 credits

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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