University of East London

BA (Hons) Sound and Music for Games

The sound and music industry is transforming. Traditional careers are adapting to include creative industries that require skills in sound and music production. The broadcast, film, theatre, games and immersive experience industries are growing and thriving.

We see opportunities for multi-skilled, digitally fluent, dynamic and adaptable sound and music creators, who can initiate and present innovative ideas in modern and engaging ways.

The BA (Hons) Sound and Music for Games is part of a suite of programmes for applied practice in professional industry contexts. The key features of these programmes are: A focus on Ideas, Creative Enterprise and Collaboration, Portfolio of Transferable Skills, Professional Industry Projects

You will develop and apply a range of specialist technical and creative skills in sound and music production, working collaboratively within interdisciplinary projects modelled on professional practice in the games industry.

The principal focus of the Sound and Music for Games will be Sound Design, Music and Studio Recording and Production, interactive music and sound design and programming, with some elements shared with other programmes in the suite.

Foundation year

If you don't meet the entry requirements for a BA, you can study this course as an extended, four-year programme. You'll begin by taking a foundation year which prepares you for a successful transition to the BA degree. This means it will take you four years to complete the course full-time, and eight years to complete the course part-time.

Entry Requirements

Qualifications

Without Foundation Year

112 UCAS Points from

  • A LEVEL- Must include passes at A2 in at least two subjects. Must include a music-related subject.
  • BTEC- Extended Diploma or Diploma.
  • INTERNATIONAL BACCALAUREATE- Diploma with 25 points including a minimum of 15 points at Higher Level.
With Foundation Year

 64 UCAS Points from

  • A LEVEL- Must include passes at A2 in at least one subject.
  • BTEC- Extended Diploma or Diploma.
  • INTERNATIONAL BACCALAUREATE- Diploma with 24 points including a minimum of 15 points at Higher Level.

Other entry routes

Access to HE Diploma (QAA approved) with 60 credits overall and 45 credits at Level 3

English language requirements

Overall IELTS score of 5.5 with a minimum of 5.5 in Reading, Writing, Listening and Speaking (or recognised equivalent).
If you do not meet the academic English language requirements for your course, you may be eligible to enrol onto a pre-sessional English programme. The length of the course will depend on your current level of English and the requirements for your degree programme. We offer a 5-week and an 11-week pre-sessional course.

Alternative GCSE qualifications

Level 2 equivalences such as:

  • Level 2 Functional Skills in English / Maths,
  • Level 2 Key Skills in Communication / Application of Number and
  • Level 2 Adult Literacy / Adult Numeracy

Mature applicants and those with no formal qualifications

As an inclusive university, we recognise that applicants who have been out of education for some time may not have the formal qualifications usually required for entry to a course. We welcome applications from those who can demonstrate their enthusiasm and commitment to study and have the relevant life/work experience that equips them to succeed on the course. We will assess this from the information provided in your application – in particular your personal statement - to help us decide on your eligibility for the course.

Career Prospects

Sound and Music programmes at the University of East London develop an existing base of core skills in sound and music creation and production and apply these to specific industrial contexts in collaborative projects that simulate professional practice, and which integrate with the games industry in live projects.

The BA Sound and Music for Games programme will develop a core set of skills in sound design, music production, audio programming and interactive design, and will also develop transferrable skills (linked to University Core Competencies and the Career Passport) for the creative industries. 

Students will be able to collaborate and participate in a range of projects, resulting in a portfolio of project work that represents a broad range of skills and experience, with depth of both disciplinary and interdisciplinary skills. 

This approach anticipates a diverse world of work, building skills in learners to create coherence and impact that is transferrable across multiple contexts.

Course Details

We're offering you a unique opportunity to develop and apply specialist skills in collaborative industry-focused projects.

You will develop a range of practical skills and techniques, and collaboration skills, while developing an understanding of the professional, cultural, social, and technological contexts of your practice.

If you join in the foundation year, you will have the opportunity to transform and develop your existing experience and skills in creative practice and establish key academic skills to prepare you for undergraduate study. 

The first year of undergraduate study develops core technical and creative skills in key areas of disciplinary practice and collaboration. You will participate in industry-modelled projects in collaboration with students from other related disciplines.

In the second year you will experiment further, explore different approaches to individual and collaborative practice, engaging with external practitioners and organisations, and developing employability skills as part of a Professional Life module.

In the third year of study you will become more focused on the development of your own specialist ideas, practice and research, individually and in collaboration with others, internal and external to the University.

You will graduate with a rich and dynamic digital portfolio to present to industry professionals and future employers.

Foundation Year

Sound and Music Skills 1
Group Work 1
Professional Outcomes
Sound and Music Skills 2
Group Work 2
Mental Wealth: Professional Life

Year 1

Sound and Music for Games Technique 1
Collaboration 1
Public Project 1
Sound and Music for Games Technique 2
Mental Wealth: Professional Life: Enterprise and Engagement 1

Year 2

Sound and Music for Games Craft 1: Integrate
Multidisciplinary Collaboration 1
Public Project 2
Sound and Music for Media Craft 2: Refine
Multidisciplinary Collaboration 2
Mental Wealth: Professional Life Enterprise and Engagement 2

Optional Placement

This course offers the opportunity of year-long placement between years two and three. If you choose to take this option, you’ll spend your third year on a placement with a relevant company or organisation, adding valuable practical experience to your growing academic knowledge.
The extra placement year means it will take four years to complete your studies, instead of three.

Year 3

Sound and Music for Media: Advanced Practice and Innovation
Final Project: Research and Development
Public Project 3
Sound and Music for Theatre: Advanced Practice and Enterprise
Final Project: Implementation and Impact
Mental Wealth: Professional Life : Enterprise and Engagement 3

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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