University of East London

BA (Hons) 3D Game Art

Be it beautiful games such as Horizon Zero Dawn or hyper stylised games such as Hades, this is your opportunity to learn to create your own 3D art within a game development environment.

You'll get the most out of our course if you come with an interest in all kinds of games and art as you will explore, design, and create 3D art for multiple different purposes and areas.

This programme is created with more industry focused direction and allow you to work towards specialism within the 3D game art field by not only teaching you 3D modelling fundamentals but offering you optional modules to specialise. Our course will equip you, like many of our successful graduates, for a role in the expanding game industry. We're justly proud of the originality and quality of our students' work. By the end of your course, you should be playing a game you developed yourself - and hopefully following in the footsteps of the many UEL graduates now making their mark in the games industry.

Foundation year

You can also take this course with a foundation year (FY), which means it will take you four years to complete the course full-time.

Entry Requirements

Accepted Qualifications

Without Foundation Year
  • UCAS: 112 points
  • A Levels – BBC
  • BTEC Level 3 National and Extended Diploma
  • International Baccalaureate Diploma
  • Access to HE Diploma (QAA Approved) with 60 credits overall and 45 credits at level 3
With Foundation Year
  • UCAS: 64 points
  • A Levels - CC
  • BTEC - Level 3 National and Extended Diploma
  • Access to HE Diploma (QAA Approved) with 60 credits overall and 45 credits at level 3

English language requirements

  • IELTS band 6.0 (no component below 5.5)

Alternative GCSE qualifications

Level 2 equivalences such as:

  • Level 2 Functional Skills in English / Maths,
  • Level 2 Key Skills in Communication / Application of Number and
  • Level 2 Adult Literacy / Adult Numeracy

Mature applicants and those with no formal qualifications

As an inclusive university, we recognise that applicants who have been out of education for some time may not have the formal qualifications usually required for entry to a course.

We welcome applications from those who can demonstrate their enthusiasm and commitment to study and have the relevant life/work experience that equips them to succeed on the course. We will assess this from the information provided in your application – in particular your personal statement - to help us decide on your eligibility for the course.

Career Prospects

We believe our courses are ideal preparation for a career in the games industry - and we can point to a couple of BAFTAs to back it up.

After graduating with a computer games degree here, Ashraf Mohammad started working with Rocksteady as a games tester. He has gone on to work on the Batman series of games and was a member of the team who won the 'Best Gameplay' and 'Best Game' BAFTAs for Batman: Arkham Asylum.

He is just one in a long list of our graduates who have made a real impact in the industry. For instance, in the last five years, two have featured in Develop Magazine's list of the industry's top 30 most promising young talents.

One of our alumni, Richard Hamer is currently appointed as lead designer at Sago Mini. Ryan Wiltshire is another graduate who has led several game development teams in different companies and has started his own game studio. Another graduate, Ravina Sahota recently graduated and is now working as a junior level designer at Ubisoft Reflections.

Our students have varying postgraduate interests. Some students choose to work as 3D game artists, VFX artists, technical 3D artists and 3D animation in a wide range of companies while some others prefer to start their own independent studios.

Course Details

In your first term of the first year, you will explore the three core areas of areas of games development. This is to allow you to get an idea of each field and make an informed decision, of areas that interest you. Within the second term, the course branches off and will develop your fundamental 3D modelling, you will also learn and develop your understanding within texturing and material creation and its application within 3D game art. You will also work within a simulated studio environment to help develop your soft skills such as working in a diverse team, introducing you to project management methods and working towards a creative vision.

In your second year, you will select one of the offered optional module to specialise in that area; character creation, environment creation and hard-surface creation, which will progress to a more advanced version within your second term. In your core modules, you will also continue to develop your 3D modelling and sculpting abilities and explore how to develop assets for lower-end devices. In the second term, you will have another simulated studio environment experience, with an emphasis on completing and publishing a small-to-medium scale game project as a multidisciplinary team. You will begin to develop your online presence and learn how to market yourself for potential internship and employment opportunities.

In your final year, you'll complete a final project that is centred around an area the game programming specialisation you wish to further explore based on your previous studies throughout your academic career. You will also explore technical 3D game art practices including scripting. In the second term, you will have your simulated studio environment experience, with an emphasis on completing and publishing a polished medium scale game project as a multidisciplinary team. In a separate module, you will develop items for your personal portfolio that will showcase your skills and experiences within your chosen specialism, tailored towards the area of 3D game art you wish to enter when you graduate.

Foundation Year

Analogue Game Design
Academic Development
Narrative and Creativity
Professional Development: Mental Wealth
Social Media Project
Ways of Seeing

Year 1

Introduction to Game Design
Introduction to Game Art
Introduction to Game Programming
Texture and Material Creation
3D Modelling
Game Studio 1 (Mental Wealth)

Year 2

CORE MODULES

Professional Practice (Mental Wealth)
Game studio 2 (Mental Wealth)
Art Theory & Culture
3D Modelling for Mobile, Web and VR/AR Games


OPTIONAL MODULES

Environment Creation
Character Creation
Hard-Surface Creation
Advanced Environment Creation
Advanced Character Creation

Year 3

Game Studio 3: Pitch
Final Project: Development
Game Studio 3: Production
Final Project: Completion
The Creative Portfolio
Technical 3D Art

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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