Glyndwr University

MA Game Art

The MA Game Art is intended to provide students with the opportunity to build upon and expand, their existing knowledge and skills in the field of a game level, character, and environmental design along with associated tools and methodologies. The program also demonstrates a unique blend of research and experimentation practice with strong business start-up, management, and entrepreneurial skills. OFFICE USE ONLY Date of validation event: 30th June 2021 Date of approval by Academic Board: 16th August 2021 Approved Validation Period: 3 years from Sept 2021 Transitional arrangements approved (if revalidation) N/A Date and type of revision: Enter the date of any subsequent revisions (Detail the type of revision made and the implementation date) Validation submission template 2020-2021 4 In doing so, students will be able to develop innovative, high-level game assets and designs and encapsulate them within a credible and sustainable business strategy. Such a model has the potential to grow and support the local and regional games and media industry through the creation of new businesses and sustainable business practices. Specifically,

The program aims to provide students with the following:

  • Specialist knowledge and understanding of game design and creative workflow, including 3D modeling, 3D scanning, automated technologies and techniques, character design, environment design, and digital content development and publication;
  • Develop specialist capability in the exploration, critical analysis, and evaluation of game art and design issues and concepts including an awareness of the ethical and legal issues in the games industry through research practice.
  • Specialist knowledge in the use and evaluation of digital art and design tools, technologies, and methodologies;
  • Specialist knowledge and understanding of business planning, start-up, and sustainable management;
  • The ability to critically appraise and disseminate research results;
  • A sound basis for further research and/or professional development

Entry Requirements

  • An Honours degree (2:2 or above) in  relevant subject
  • IELTS 6.5 (with no individual skill score below 6.0) 2 years before the course start date.
  • AS / A Level English Language and/or Literature Grade C

Career Prospects

Once you successfully complete the MA programme, your newly enhanced skills in character, environment and asset design, along with pre-production and digital sculpting, will qualify you to work in a variety of higher-level roles within many mainstream creative digital industries. 

Career opportunities after completing MA Game Art

  • Applications developer.
  • Concept artist.
  • Game artist.
  • Game designer.
  • Games developer.
  • Multimedia programmer.
  • Multimedia specialist.
  • Software engineer.

Course Details

Areas covered include advanced character and creature design along with professional 3D modelling & sculpting skills. Students will also enhance their knowledge of 3D topology and optimisation of assets, to ensure that the products and content they create are game-ready. 

Students will also have the opportunity to work in multi-disciplinary teams, to analyse and design unique game prototypes that explore the impact of design decisions on user experience. 

Modules

Character & Creature Production
Dynamic Environments & Surface Art
3D Design & Optimisation
Game Analysis & Optimisation
Games Enterprise & Management
Post Graduate Study & Research Methods
Dissertation (60 credits)
Mentorship in Technology (Optional)

Attachments

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

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