YEAR 1 (FOUNDATION YEAR)
The foundation year provides students with the knowledge and confidence in the use of formula, data manipulation and representation. You will gain an understanding of the core hardware and software associated with the use of computer systems, as well as keeping up-to-date with current developments in technology. There will be numerous opportunities to work on practical activities such as robots, CAD design which will be further developed at degree level.
MODULES
- Computing Mathematics
- Computer Hardware and Software
- Developments in Technology
- Design and Technology
- The Skills You Need
- Contextual Studies
YEAR 2 (LEVEL 4)
Level 4 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of production management along with building knowledge of 2D & 3D design and development. Maths and programming also play an important role along with an understanding of the hardware used for gaming and media.
You will also explore the broader context of game development and the critical issues facing the industry today.
MODULES
- Game Design & Interaction
- Game Technology
- Game Asset Development
- Game Environments & Narrative Design
- Problem Solving with Programming
- Game Industry & Agile Production Methodologies
YEAR 3 (LEVEL 5)
Level 5 builds on and expands your portfolio of skills and knowledge, adding to your digital sculpting and modelling skills along with audio design and production for games. You will also learn how to design and develop apps for Android and other mobile platforms.
Critically, during the second semester, you will further enhance your development and management skills by working on two substantial group game projects utilising industry standard management methodologies and supporting tools.
MODULES
- Serious Games Technology
- 3D Modelling & Animation For Game Engines
- Audio Technology for Games
- Internet & Mobile App Development
- Group Project
- Indie Studio Management & Game Production
YEAR 4 (LEVEL 6)
Level 6 further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills.
The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual game expo event attended by both members of the public and industry representatives.
We have strong industry links and our final year modules are designed to focus on career development to prepare you for the transition from graduation to full-time work.
Students will have the opportunity to further enhance their career opportunities by engaging with the Games Talent Wales and Tranzfuser development programmes.
MODULES
- Project
- Advanced Games Programming
- Multiplayer Design & Optimisation
- Advanced 3D Modelling & Animation for Game Engines
- Future Technologies