YEAR 1 (FOUNDATION YEAR)
The foundation year provides students with the knowledge and confidence in the use of formula, data manipulation and representation. You will gain an understanding of the core hardware and software associated with the use of computer systems, as well as keeping up to date with current developments in technology. There will be numerous opportunities to work on practical activities such as robots, CAD design which will be further developed at degree level.
MODULES
- Computing Mathematics
- Computer Hardware and Software
- Developments in Technology
- Design and Technology
- The Skills You Need
- Contextual Studies
YEAR 2 (LEVEL 4)
Level 4 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of 2D & 3D design and development along with an understanding of the hardware used for gaming and media. There is a strong emphasis on production management along with building knowledge of business processes and entrepreneurship.
You will also explore the broader context of game development and the critical issues facing the industry today.
MODULES
- Game Design & Interaction
- Business, Finance & Technology Management
- Game Asset Development
- Game Environments & Narrative Design
- Game Industry & Agile Production Methodologies
- Professional Development in Computing: Information Engineering
YEAR 3 (LEVEL 5)
Level 5 builds on and expands your portfolio of skills to focus on product innovation and commercialisation along with an understanding of digital publication platforms and their associated business models. You will also develop your knowledge of digital sculpting and 3D modelling.
Critically, during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry-standard management methodologies and supporting tools. You will be expected to employ your management skills by acting as a scrum master during these development phases.
MODULES
- Serious Games Technology
- 3D Modelling & Animation For Game Engines
- Game Production & Distribution Technology
- Financial Technology & Innovation
- Group Project
- Indie Studio Management & Game Production
YEAR 4 (LEVEL 6)
The final year further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills.
The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual LeveL Up Expo event attended by both members of the public and industry representatives.
Through our Business Accelerator programme, you will have the opportunity to work closely with Business undergraduate students and access to our business incubation centre with a view to starting and managing your own game development studio.
There is an emphasis on independent study throughout, developing a professional portfolio and pursuing exciting career prospects through continual assessment and dedicated project supervision.
MODULES
- Project
- Game Design, Marketing & Monetisation
- Advanced 3D Modelling & Animation for Games
- Future Technology
- Games Enterprise