Glyndwr University

BSc (Hons) Computer Game Design & Enterprise

Why choose this course?

Join a UK leading course designed to develop strong technical game design, business and production skills so you can be a future industry leader.

The team work closely with organisations such as UK Games Fund, Games Wales, BAFTA Cymru and the British Computing Society to ensure that our students always have access to cutting-edge industry-related training and knowledge.

Students on this course will:

  • Develop essential game design and business start-up and management skills.
  • Learn about the workings of the games industry and the tools and platforms that are critical to success.
  • Gain valuable experience and insight into the game development process and the management of an independent game studio.
  • Study a course that is part of a subject area rated 2nd in the UK and 1st in Wales for satisfaction with the course in the Computer Science and Information Systems subject league tables, The Guardian University Guide 2022. 
  • *Study a course that is part of a subject area rated joint 2nd in Wales for teaching quality and 4th in UK for student experience in the Computer Science subject league tables, Times and Sunday Times Good University Guide 2022.
  • *Study a course that is part of a CHA3 subject group ranked 2nd out of Welsh universities for the teaching on my course in the National Student Survey 2022.

Entry Requirements

The academic requirements for the course are 80-112 UCAS tariff points at GCE A-level or equivalent. Appropriate AS-Level and Level 3 Key Skills qualifications will also be taken into account. In addition to this, applicants must have five GCSE passes at grades C/4 or above, including Mathematics and English/Welsh (First Language).

IELTS:

6.0 (with no individual skill score below 5.5)

Career Prospects

  • Our Careers & Employability service is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.
  • Students completing this course may forge successful careers as game designers, games technical artists/animators, level designers/developers, producers, business development officer or scrum masters, app designers/developers.
  • Our graduates are employed by some of the worlds most recognisable brands such as Ubisoft, Sony, Nintendo, Rockstar and Travellers Tales. We also work hard to support graduates who choose to set up their own games studios based within our innovative business incubation centre.

Course Details

YEAR 1 (LEVEL 4)

Level 4 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of 2D & 3D design and development along with an understanding of the hardware used for gaming and media. There is a strong emphasis on production management along with building knowledge of business processes and entrepreneurship.

You will also explore the broader context of game development and the critical issues facing the industry today.

MODULES

  • Game Design & Interaction
  • Real-Time Environmental Art for Game Engines
  • Game Asset Development
  • Game Environments & Narrative Design
  • Game Industry & Agile Production Methodologies
  • Professional Development in Computing: Information Engineering

YEAR 2 (LEVEL 5)

Level 5 builds on and expands your portfolio of skills to focus on product innovation and commercialisation along with an understanding of digital publication platforms and their associated business models. You will also develop your knowledge of digital sculpting and 3D modelling.

Critically, during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry-standard management methodologies and supporting tools. You will be expected to employ your management skills by acting as a scrum master during these development phases.

MODULES

  • Serious Games Technology
  • 3D Modelling & Animation For Game Engines
  • Game Production & Distribution Technology
  • Real-time Environmental Art for Game Engines
  • Group Project
  • Indie Studio Management & Game Production

Optional Industrial Placement Year

YEAR 3 (LEVEL 6)

Level 6 further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills.

The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual LeveL Up Expo event attended by both members of the public and industry representatives.

Through our Business Accelerator programme, you will have the opportunity to work closely with Business undergraduate students and access to our business incubation centre with a view to starting and managing your own game development studio.

There is an emphasis on independent study throughout, developing a professional portfolio and pursuing exciting career prospects through continual assessment and dedicated project supervision.

MODULES

  • Project
  • Game Design, Marketing & Monetisation
  • Advanced 3D Modelling & Animation for Games 
  • Future Technology
  • Games Enterprise

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

Are you ready to start building your future?

Contact our admission counseller and get a free consultation.