Glyndwr University

BA (Hons) Game Art (with Industrial Placement)

Why choose this course?

This idea-driven, skill-based course is about everything from concept art to 3D modelling, 3D sculpting character development and level creation. You’ll be part of a degree with innovation, creativity and employability at its heart as you bring concepts to reality; the perfect preparation for a career in an exciting, fast-paced industry.

You will:

  • Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine.
  • Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production.
  • Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry.
  • Use the latest industry-standard software.

Entry Requirements

The academic requirements for the course are 80-112 UCAS tariff points at GCE A-level or equivalent. Appropriate AS-Level and Level 3 Key Skills qualifications will also be taken into account.

IELTS:

6.0 (with no individual skill score below 5.5)

Career Prospects

  • Emphasis is placed on your personal and professional development, communication, and entrepreneurial skills, so that you are well equipped to enter a diverse and rapidly changing industry. Our graduates have gone on to work for companies like the BBC, Channel 4, S4C, Disney, Molinare, McKinnon & Saunders, Passion Pictures, Asylum Models and Effects, EA Games and Traveller’s Tales, taking leading roles such as senior designers, VFX artist/animators, working on titles such as A Bug’s Life, The Corpse Bride, Frankenweenie and the Harry Potter series games.
  • Career opportunities exist in all areas of game art including concept artists, storyboard artists, freelance artists/animators, character designers, game artists, interactive developers, environment and background artists, freelance visualisers, model making, set design, digital media texture art, digital painting, compositing, lighting, rigging, visual effects and post-production.

Course Details

YEAR 1 (LEVEL 4)

MODULES

  • History & Context (20 Credits)
  • Game Design and Interaction (20 Credits)
  • Game Asset Development (20 Credits)
  • Game Industry & Agile Production Methodologies (20 Credits)
  • Sketch to Sculpt (20 Credits)
  • Game Environments & Narrative Design (20 Credits)

YEAR 2 (LEVEL 5)

MODULES

  • Critical Thinking (20 Credits)
  • Characters in Context (20 Credits)
  • Environment Modelling (20 Credits)
  • Creative Futures; Making a Living (20 credits)
  • Virtual Reality: Level Design and Creation (20 Credits)
  • VFX for Video Games (20 Credits)

During Level 5 (year 2) of the programme, you will attend tutorial sessions about the placement year, including the process of finding a suitable placement, the expectations of your placement year and guidance on producing your proposal. In semester 2, you’ll work with a Placement Coordinator to submit your proposal, which will then be considered and reviewed. If you’re successful during this process, you’ll go on to do your industrial placement during your third year and then come back to us for Level 6 (year 4 in total).

YEAR 3 (INDUSTRIAL PLACEMENT)

YEAR 4 (LEVEL 6)

MODULES

  • Dissertation (20 Credits)
  • Creative Futures: Professional Practice (20 Credits)
  • Negotiated Practice (40 Credits)
  • Game Art Degree Project (40 Credits)
*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

Are you ready to start building your future?

Contact our admission counseller and get a free consultation.