Glyndwr University

BA (Hons) Game Art (with Foundation Year)

Why choose this course?

This idea-driven, skill-based course is about everything from concept art to 3D modelling, 3D sculpting character development and level creation. You’ll be part of a degree with innovation, creativity and employability at its heart as you bring concepts to reality; the perfect preparation for a career in an exciting, fast-paced industry.

You will:

  • Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine.
  • Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production.
  • Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry.
  • Use the latest industry-standard software.

Entry Requirements

Our general entry requirement for the foundation year is 48-72 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications as well as motivation and potential to succeed.


6.0 (with no individual skill score below 5.5)

Career Prospects

Emphasis is placed on your personal and professional development, communication, and entrepreneurial skills, so that you are well equipped to enter a diverse and rapidly changing industry. Our graduates have gone on to work for companies like the BBC, Channel 4, S4C, Disney, Molinare, McKinnon & Saunders, Passion Pictures, Asylum Models and Effects, EA Games and Traveller’s Tales, taking leading roles such as senior designers, VFX artist/animators, working on titles such as A Bug’s Life, The Corpse Bride, Frankenweenie and the Harry Potter series games.

Career opportunities exist in all areas of game art including concept artists, storyboard artists, freelance artists/animators, character designers, game artists, interactive developers, environment and background artists, freelance visualisers, model making, set design, digital media texture art, digital painting, compositing, lighting, rigging, visual effects and post-production.

Course Details


The foundation year will introduce you to the key elements of art and design, including design practice, applied and fine art. You will explore the creative thought process relating to various art and design disciplines, developing your ability to put ideas down on paper quickly. There will be a range of practice assignments that will increase your recognition of strong ideas and original concepts.


  • Introduction to Art and Design
  • Introduction to Applied Art
  • Introduction to Fine Art
  • Creative Thinking
  • The Skills You Need
  • Contextual Studies



  • History & Context (20 Credits)
  • Game Design and Interaction (20 Credits)
  • Game Asset Development (20 Credits)
  • Game Industry & Agile Production Methodologies (20 Credits)
  • Sketch to Sculpt (20 Credits)
  • Game Environments & Narrative Design (20 Credits)



  • Critical Thinking (20 Credits)
  • Characters in Context (20 Credits)
  • Environment Modelling (20 Credits)
  • Creative Futures; Making a Living (20 credits)
  • Virtual Reality: Level Design and Creation (20 Credits)
  • VFX for Video Games (20 Credits)



  • Dissertation (20 Credits)
  • Creative Futures: Professional Practice (20 Credits)
  • Negotiated Practice (40 Credits)
  • Game Art Degree Project (40 Credits)

*The information’s are correct at the time of publishing, however it may change if university makes any changes after we have published the information. While we try our best to provide correct information, It is advisable to call us or visit university website for up to date information.

Are you ready to start building your future?

Contact our admission counseller and get a free consultation.